![[Metin2] Target HP](https://res.cloudinary.com/dp3t0u4en/image/upload/v1785328489/pay2win/uploads/xajpm4zubhnxoofbgr9w.png)
This is a modern floating HP system that displays the health of nearby attackable entities without requiring the player to select them as a target.
Instead of only showing the HP of the current target, the system automatically displays a clean health bar above nearby entities, making combat more responsive and improving battlefield awareness.
Features
Displays HP bars for nearby monsters.
Displays HP bars for Metin Stones.
Displays HP bars for mining ores.
Displays the player's own HP bar.
Automatically identifies the type of each monster and displays the appropriate category icon.
Real-time HP synchronization.
No target selection required.
Smooth and lightweight interface.
Automatic Entity Detection
The system automatically recognizes different types of entities, including:
Melee monsters
Ranged monsters
Magic monsters
Defensive monsters
Metin Stones
Mining ores
Players
The system shows if the target has
nothing - red gauge
poison - green gauge
burn - orange gauge
No manual configuration is required.
Optimized Performance
The system was designed to have minimal impact on performance.
Only nearby entities are processed.
HP values are synchronized efficiently.
UI elements are reused instead of being recreated continuously.
Network traffic is minimized by sending updates only when necessary.
Installation
The feature can be enabled or disabled using a single define:
#define ENABLE_MOB_HP_TARGET
The implementation includes full integration with the Client, Server, Binary, and Python UI.
Result
The result is a modern MMORPG-style HP display that gives players instant visual information about nearby enemies and interactive entities, creating a cleaner combat experience and improving overall gameplay without requiring manual targeting.
[Metin2] Target HP
ReportThis is a modern floating HP system that displays the health of nearby attackable entities without requiring the player to select them as a target. Instead of only showing the HP of the current target, the system automatically displays a clean health bar above nearby entities, making combat more responsive and improving battlefield awareness. Features Displays HP bars for nearby monsters. Displays HP bars for Metin Stones. Displays HP bars for mining ores. Displays the player's own HP bar. Automatically identifies the type of each monster and displays the appropriate category icon. Real-time HP synchronization. No target selection required. Smooth and lightweight interface. Automatic Entity Detection The system automatically recognizes different types of entities, including: Melee monsters Ranged monsters Magic monsters Defensive monsters Metin Stones Mining ores Players The system shows if the target has nothing - red gauge poison - green gauge burn - orange gauge No manual configuration is required. Optimized Performance The system was designed to have minimal impact on performance. Only nearby entities are processed. HP values are synchronized efficiently. UI elements are reused instead of being recreated continuously. Network traffic is minimized by sending updates only when necessary. Installation The feature can be enabled or disabled using a single define: #define ENABLE_MOB_HP_TARGET The implementation includes full integration with the Client, Server, Binary, and Python UI. Result The result is a modern MMORPG-style HP display that gives players instant visual information about nearby enemies and interactive entities, creating a cleaner combat experience and improving overall gameplay without requiring manual targeting.

