A small Secondary Skill Tree system , with the help of which you can create a small "Skill Tree" from a certain level, a player can have both the abilities of one group and the others.
Example: After level 90, the Warrior class can have both the skills from "Aura" (Body) and those from Mental.
More information:
- Secondary Skill Tree System unlocks the character's second skill group at a configurable level, default 90.
- Players can upgrade secondary skills through a custom in-game board.
- Upgrade costs are fully SQL-based: yang + up to 12 required items per skill level.
- Supports Normal, Master, Grand Master and Perfect progression up to level 40.
- Secondary skills work with quickslots and stay correct after relog.
- The original skill system is fully preserved and macro-protected.
- Server-side checks prevent bypass, wrong skills, missing items, missing yang and max-level abuse.
- Normal skill resets do not delete secondary skill progress.
- Cost tables can be reloaded in-game with /reload s.
- Clean, configurable, and production-ready late-game progression system. Notes: I am not responsible for possible issues in free shared systems ; not every case may be fully focused/tested, and final checks are the user's responsibility.
[C++/Py] System ENABLE_SECONDARY_SKILL_TREE
ReportA small Secondary Skill Tree system , with the help of which you can create a small "Skill Tree" from a certain level, a player can have both the abilities of one group and the others. Example: After level 90, the Warrior class can have both the skills from "Aura" (Body) and those from Mental. More information: - Secondary Skill Tree System unlocks the character's second skill group at a configurable level, default 90. - Players can upgrade secondary skills through a custom in-game board. - Upgrade costs are fully SQL-based: yang + up to 12 required items per skill level. - Supports Normal, Master, Grand Master and Perfect progression up to level 40. - Secondary skills work with quickslots and stay correct after relog. - The original skill system is fully preserved and macro-protected. - Server-side checks prevent bypass, wrong skills, missing items, missing yang and max-level abuse. - Normal skill resets do not delete secondary skill progress. - Cost tables can be reloaded in-game with /reload s. - Clean, configurable, and production-ready late-game progression system. Notes: I am not responsible for possible issues in free shared systems ; not every case may be fully focused/tested, and final checks are the user's responsibility.
Sign in to download

