*Description:
Drop Info Window — a free client + server release. A small movable panel that shows what you just picked up (items and Yang), instead of spamming your chat.
Like my Garbage Bin release, the design goal was no new packets . It's driven entirely by the item/gold packets your server already sends — the client just forwards them to this window too. No new packet type, no server restart needed.
The nice details
• Repeat pickups go into their existing row instead of stacking duplicate lines
• A stack increase shows the amount you gained, not the new total — picking up 40 arrows into a stack of 200 reads as "+40", not "240"
• Entries clear automatically a set time after they stop updating
Features
• Four display modes — window, chat line, both, or hidden — switched from Game Options
• Sort order: arrival order, Yang first, alphabetical, or by item
• Movable panel with a scrollbar once entries overflow the visible rows
• Panel position, display mode, and sort order saved per character
Compatibility
• Tested under the Martysama base.
• Client + server sources included. Client adds uidropinfo.py plus hooks in interfacemodule / game / uigameoption and the PythonNetworkStream phase files; server side confirms the point-change / item-set / item-update packet structures.
• Reuses existing packets — no new packet types, no DB tables.
• Client source only needed if you use Cython.
[C++/Py] [Release] Drop Info Window - Pickup tracker
Report*Description: Drop Info Window — a free client + server release. A small movable panel that shows what you just picked up (items and Yang), instead of spamming your chat. Like my Garbage Bin release, the design goal was no new packets . It's driven entirely by the item/gold packets your server already sends — the client just forwards them to this window too. No new packet type, no server restart needed. The nice details • Repeat pickups go into their existing row instead of stacking duplicate lines • A stack increase shows the amount you gained, not the new total — picking up 40 arrows into a stack of 200 reads as "+40", not "240" • Entries clear automatically a set time after they stop updating Features • Four display modes — window, chat line, both, or hidden — switched from Game Options • Sort order: arrival order, Yang first, alphabetical, or by item • Movable panel with a scrollbar once entries overflow the visible rows • Panel position, display mode, and sort order saved per character Compatibility • Tested under the Martysama base. • Client + server sources included. Client adds uidropinfo.py plus hooks in interfacemodule / game / uigameoption and the PythonNetworkStream phase files; server side confirms the point-change / item-set / item-update packet structures. • Reuses existing packets — no new packet types, no DB tables. • Client source only needed if you use Cython.
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